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Age-Friendly Design for the 50-Plus Gamer
Video games are now a significant part of life for those aged 50 years and older, with over 50-million players. This talk features Northeastern University and AARP discussing the AARP research on 50-plus players, their needs, and the market opportunity.
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GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
Переглядів: 2 564

Відео

2D and Tomorrow: How the Devs of ‘Super Mario Bros. Wonder’ Find Joy in Making Side-Scrolling Games
Переглядів 17 тис.7 годин тому
Following last year’s launch of the Super Mario Bros.TM Wonder game, developers Takashi Tezuka and Shiro Mouri discuss the unique challenge of taking classic side-scrolling Super Mario Bros. gameplay and turning it upside down…literally. GDC returns to San Francisco in March 2025! For more information, be sure to visit our website and follow the #GDC2025 hashtag on social media. Subscribe to th...
Developing 'Hi-Fi RUSH' Backwards and Finding Our Positive Gameplay Loop
Переглядів 41 тис.9 годин тому
In this session, Game Director John Johanas shares how the initial concept for Hi-Fi RUSH came to be. From there, he provides in-depth details into the development team's early learnings on approaching this type of rhythm-action title. GDC returns to San Francisco in March 2025! For more information, be sure to visit our website and follow the #GDC2025 hashtag on social media. Subscribe to the ...
Plays Like You Remember: Adapting Classics for 'Teenage Mutant Ninja Shredder's Revenge'
Переглядів 8 тис.21 годину тому
Playing with nostalgia is always a risky bet, but the team at Tribute Games won big when making Teenage Mutant Ninja Turtles: Shredder's Revenge. In this design talk, game designer Frederic Gemus shares Tribute Games' design philosophies and how they were successfully applied to the game. With the help of concrete examples from the production of the game, learn how to properly adapt older licen...
Bringing a Star Wars Cantina to Life in 'Jedi: Survivor'
Переглядів 4,8 тис.День тому
You can't think of Star Wars without the Mos Eisley Cantina. Learn how the narrative team on 'STAR WARS Jedi: Survivor' brought Pyloon's Saloon to life, generating hundreds of state-based interactions for its diverse cast of evolving NPCs. GDC returns to San Francisco in March 2025! For more information, be sure to visit our website and follow the #GDC2025 hashtag on social media. Subscribe to ...
#1ReasonToBe
Переглядів 3,9 тис.14 днів тому
This GDC 2024 panel carries forward the legacy of one of GDC's most impactful diversity panels, which was initially initiated by the legendary Brenda Romero and Leigh Alexander, and later carried on by Rami Ismail. #1ReasonToBe showcases women from emerging territories across the globe, engaging in candid conversations about game development within their respective and unique point of views. GD...
Math in Game Development Summit: A Visual Guide to Quaternions and Dual Quaternions
Переглядів 30 тис.14 днів тому
Sometimes people say "Quaternions are 4 dimensional". They are trying to scare you. It's no more true than "3x3 matrices are 9 dimensional", and no more helpful either. There is a concrete, 3D way to visualize quaternions. In this GDC 2023 session, Hamish Todd dives into how quaternions are created, interpolated, and composed together. GDC returns to San Francisco in March 2025! For more inform...
How We Almost Wrecked Our Second Game, 'The Wreck'
Переглядів 3,4 тис.14 днів тому
In 2018, pumped by the success of their first game, "Bury me, my Love," Florent Maurin and his team start working on a second project called The Wreck. They had money, experience, confidence, and a great idea to toy with. Things looked bright. But after a year, the vertical slice the team worked so hard on pretty much sucks. How did it come to this? What went wrong? And, more importantly: Is it...
Game Narrative Summit: It's Not in the Writer's Manual: A Q&A Session for New Writers
Переглядів 5 тис.21 день тому
How do newer writers fit into game design and narrative design teams? Do writers coming from the worlds of film and comics have advantages getting work over prose writers? Is it easier to be a freelancer or employee? Do you have the skills to be a writer in this industry? How do you know when you've "made it"? Especially for individuals with little experience and those looking to break in, this...
Lore, Don't Tell: A Guide for Telling Culturally Rooted Stories Like 'Venba'
Переглядів 6 тис.21 день тому
When players are unfamiliar with a culture, how do we tell a story that's rooted in it? In this GDC 2024 talk, creative director Abhi outlines various techniques used to follow a "Lore, don't tell" approach that let him not only be laser focused on the story he wanted to tell in Venba but also helped him shine a light on the culture he loves with all its details GDC returns to San Francisco thi...
Getting Hired with a Personal Touch
Переглядів 4 тис.21 день тому
Getting hired is tough! Hiring is tough! In this GDC 2024 talk, a 15-year recruiting veteran takes you through the journey of getting employed, and the myriad of ways to turn off the hiring manager. Not only do they share what to avoid and how to impress, but they explore using empathy as a tool to form deeper connections and improve your professional standing. GDC returns to San Francisco in M...
'Stray Gods': The Challenges of Creating an Interactive Musical
Переглядів 4,4 тис.28 днів тому
Composer Austin Wintory and Director/Actor Troy Baker unpack the incredibly elaborate five-year process of writing, producing, and directing the interactive musical roleplaying game Stray Gods. This talk details the process of discovering the mechanics for interactive songs, the long road to writing and testing the songs, and the equally long road in casting, directing, and producing the songs....
Developing 'Terra Nil': A Strategy Game About Nature, Not Expansion
Переглядів 10 тис.Місяць тому
Terra Nil is a strategy game that eschews many of the mainstays of its genre. Lead designer Sam Alfred offers a look at how the team drew inspiration from the natural world to make a strategy game that's not about the exploitation of natural resources, but about balance. This talk on the design of Terra Nil illustrates how, by looking outside established boundaries, old genres can be reinvigora...
It's Better To Be Friends: Marketing "Asks" and the Reality of Game Production
Переглядів 9 тис.Місяць тому
In this GDC 2023 talk, Rebekah Saltsman shares how the marketing and development teams at Finji use an integrated communication and asset creation process to manage projects that intentionally balances the high-profile marketing asks required to ship a game alongside the development reality of a project. GDC returns to San Francisco this March 18-22, 2024! For more information, be sure to visit...
'Farming Simulator' Postmortem
Переглядів 10 тис.Місяць тому
Farming Simulator is one of the most-played simulation titles today. In this GDC 2023 postmortem, see how the initial idea of two students wanting to develop their own game engine resulted in the creation of an open-world 3D simulation game about the real world of farming and its influences-all the way through the introduction of a career mode in the game.GIANTS Software's Christian Ammann and ...
2024 Independent Games Festival Awards Ceremony
Переглядів 4,4 тис.Місяць тому
2024 Independent Games Festival Awards Ceremony
2024 Game Developers Choice Awards Ceremony
Переглядів 7 тис.Місяць тому
2024 Game Developers Choice Awards Ceremony
2024 GDC Main Stage: A Developer's Concert (feat. Austin Wintory and Troy Baker)
Переглядів 9 тис.Місяць тому
2024 GDC Main Stage: A Developer's Concert (feat. Austin Wintory and Troy Baker)
2024 Game Developers Choice Awards (GDCA) Winners Montage
Переглядів 15 тис.Місяць тому
2024 Game Developers Choice Awards (GDCA) Winners Montage
2024 Independent Games Festival (IGF) Awards Winners Montage
Переглядів 6 тис.Місяць тому
2024 Independent Games Festival (IGF) Awards Winners Montage
Extra Lives: The Live Experience at GDC 2023
Переглядів 4,8 тис.2 місяці тому
Extra Lives: The Live Experience at GDC 2023
A Narrative Multiverse: The Branching Structure of 'As Dusk Falls'
Переглядів 7 тис.2 місяці тому
A Narrative Multiverse: The Branching Structure of 'As Dusk Falls'
Art of 'Thirsty Suitors'
Переглядів 9 тис.2 місяці тому
Art of 'Thirsty Suitors'
Identifying Indie: A Study of Who Plays What and Why
Переглядів 15 тис.2 місяці тому
Identifying Indie: A Study of Who Plays What and Why
Artist vs. Manager
Переглядів 7 тис.2 місяці тому
Artist vs. Manager
GDCA 2024 Host Announcement
Переглядів 4,2 тис.3 місяці тому
GDCA 2024 Host Announcement
IGF 2024 Host Announcement
Переглядів 2,4 тис.3 місяці тому
IGF 2024 Host Announcement
GDC Animation Microtalks
Переглядів 11 тис.3 місяці тому
GDC Animation Microtalks
Define Your Audience Now, Not Later
Переглядів 10 тис.3 місяці тому
Define Your Audience Now, Not Later
Chaos Theory in Game Music
Переглядів 5 тис.3 місяці тому
Chaos Theory in Game Music

КОМЕНТАРІ

  • @timmygilbert4102
    @timmygilbert4102 54 хвилини тому

    Mgs4

  • @Sanker1
    @Sanker1 59 хвилин тому

    cool

  • @jabberw0k812
    @jabberw0k812 2 години тому

    Change the thumbnail, you monsters.

  • @Onioncreature
    @Onioncreature 5 годин тому

    🙃

  • @ShinPepsiman
    @ShinPepsiman 5 годин тому

    I think it's really impressive how the prototype hardly differs from the final game. They knew exactly what they wanted to do. Please find a new home Tango 🤞

  • @olegvegan
    @olegvegan 6 годин тому

    Shitting on platformers for 27 minutes, basically 😂

  • @GoofyToony
    @GoofyToony 6 годин тому

    Tango Gameworks proved they could adopt a new genre (from horror to rhythm) learn a new engine, create an original game mechanic, and on top of it have unique characters and story in such a short timeframe. Microsoft execs are complete idiots.

  • @tasseiviews2947
    @tasseiviews2947 6 годин тому

    Man, I can't watch this right now😥

  • @razputinshow212
    @razputinshow212 10 годин тому

    The RaC series should have followed the tone of Deadlocked.

  • @throckmortonsmith
    @throckmortonsmith 10 годин тому

    Bethesda thought it was opposite day when Sawyer gave this talk

  • @FhargaZ
    @FhargaZ 11 годин тому

    This is sad 😢 Every GDC should starts with"suits...suits ruin everything"

  • @NeostormXLMAX
    @NeostormXLMAX 13 годин тому

    Didnt get the game before but now that the devs got fired im definitely

  • @uhhmir
    @uhhmir 14 годин тому

    is there any cut of this talk with only the english dub? i find it very hard to concentrate while switching from japanese to english

  • @darbyl3872
    @darbyl3872 14 годин тому

    Great video. The first game is the most important one, like a first impression. Getting the rulebook and the components focused on the ease and usability in the first game is a big deal, and Leder does a good job in that regard. Root is popular, in part, for making something complex easy to learn and play, with a little bit of effort from the player.

  • @AnAngelineer
    @AnAngelineer 15 годин тому

    This couldn't be more ironic, considering how brutally those very people were betrayed just a few days ago... Kinda sends a message of "it doesn't matter how well you worked and how clearly you can teach it to the world, big money will kill you anyways", which sadly has become the reality of our world, and the entertainment industry in particular.

  • @5MadMovieMakers
    @5MadMovieMakers 17 годин тому

    Quick summary: Rediscovering the Essence + Breaking Conventions. Not passive additive gameplay but active multiplicative gameplay. Player action combined with field and objects to move in many ways from situation to goal. Action game = collision + movement + state, made up of physics and chemistry. Our solution is to connect everything in the world! BOTW is about freedom. We want players to think, whoa, I’m a genius! Combining the Courage to Say, the Power to Make, the Power to Show. Art style to combine playability and reality. Refreshing AND full-flavored! Neither too childish or too mature. Gutto Kuro = Stir the Soul!

  • @MI-ll3xy
    @MI-ll3xy 19 годин тому

    54:00 This lady's advice is super useful, Thank you

  • @mandisaw
    @mandisaw 22 години тому

    Great talk! Been proselytizing for older-gamers as a "Blue Ocean" demographic for at least 15 years!! Grandparents sharing a nostalgia-toy with their digital-era grandkids made my first commercial game a success. Unfortunately, there's widespread resistance in the industry to even acknowledge older gamers, even as the populations age in the largest markets (US, Japan, S. Korea, most of Europe). Studies like the AARP's help, but it's not unlike the pushback against other underserved demographics (esp. women) despite decades of hard data disproving "conventional wisdom". Fine by me - less competition as a dev for that prime audience 🤑

  • @AndrewPronin-qi5mt
    @AndrewPronin-qi5mt 22 години тому

    interesting

  • @retropwned
    @retropwned 23 години тому

    burger battles

  • @JackieMB92
    @JackieMB92 День тому

    Im 32 not 50 but i observe that with age it takes me longer (or maby feel longer cause of frustration)to get hang of things in new games, i fell overwelmed with ui, quest logs etc

  • @IceForgeOfficial
    @IceForgeOfficial День тому

    The badge system was a very clever game design that introduces maximum replayability.

  • @Osmoh-nq1bo
    @Osmoh-nq1bo День тому

    I see @2:00 and I'm sold

  • @arisweedler4703
    @arisweedler4703 День тому

    This game was an awesome part of my childhood. Gosh - I wish I could still play it!!

  • @christopherthibeault7502
    @christopherthibeault7502 День тому

    The only diversity initiative worth pursuing, particularly since a former gamer could be a perennial gamer.

    • @mandisaw
      @mandisaw 22 години тому

      You know a lot of 50+ people are women, Black/Latino, LGBT+, etc right? Or did you think they all just appeared in the last 20yrs 🤣🤣

    • @coldDrive
      @coldDrive 22 години тому

      @@mandisaw I'ts kind of a lost battle to argue with these accounts. the GDC channel gets consistenly posted as a brigading target in reactionary communities, and a lot of them linger after the video they came to bash. Just don't engage and hope for mods or disinterest to clean things up.

    • @mandisaw
      @mandisaw 21 годину тому

      @@coldDrive Fair, fair. It's just I've heard that nonsensical idea before, as though women/minorities/queer people sprang up fully-formed out of nowhere in the last few yrs.🙄

  • @lucymariposa
    @lucymariposa День тому

    Immortality became one of my favourite games of all time. Its an absolute masterpiece and Sam continues to create games unlike anybody else and to keep evolving the way he does it. I really cant wait for his next project.

  • @spacebroad2192
    @spacebroad2192 День тому

    Great talk. Saved it so I can watch again and then prolly again.

  • @GENERIC_CHANNEL_HANDLE
    @GENERIC_CHANNEL_HANDLE День тому

    Boy, what an insightful video about a game that Microsoft said 'exceeded their expectations by all metrics' and won universal acclaim. Really look forward to seeing more from this studio. 🥲

  • @yrds96
    @yrds96 День тому

    I always wondered about that. Like, we that grew up playing are kind used to adapt to different kind of interfaces doesn't matter how complicated they are but for older people the thing is different. My father in law is 65 years old and he plays FC24(former EA's FIFA) like crazy and every time a version is released is like he playing a total different game, because the UI is non-intuitive and inconsistent. Even a game we joke about being the same game being released every year they can't even turn the UX familiar for older players.

    • @christopherthibeault7502
      @christopherthibeault7502 День тому

      The gripe I got about RPG Maker churning out the same game no matter who designs it goes by the wayside because it's such a familiar template. Sort of a stick-to-what-works approach. I get the feeling that's actually why JRPGs on Play-Station didn't quite continue into even PS2 and on--they're always different enough from one another that it's like learning yet another language.

  • @DctrBread
    @DctrBread День тому

    if it makes you feel better, guns germs and steel has some pretty ahistorical assumptions, mostly about africa

  • @immeasurability
    @immeasurability День тому

    Where find fluid source project?

  • @Tenchinu
    @Tenchinu День тому

    this is just so cruel

  • @Moeistic
    @Moeistic День тому

    This is the best and most helpful game dev talk I've seen. Thanks guys!

  • @DeputyChiefWhip
    @DeputyChiefWhip День тому

    50+???? People in their 50s were brought up on gaming... Not just that, they stick a 75 year old on the thumbnail

    • @--.--
      @--.-- 17 годин тому

      50 years means you're old and doomed, don’t be delusional

    • @DeputyChiefWhip
      @DeputyChiefWhip 14 годин тому

      @@--.-- haha true, we are all doomed, even you!

  • @arenkai
    @arenkai День тому

    This is what we mean when we say "accessible games" Young gamers of Yesterday will be the senior gamers of tomorrow, let's pave a friendly path for them starting today.

  • @CaioMGA
    @CaioMGA День тому

    The first talk was the one with useful insights. Skip the rest

  • @GD-tt6hl
    @GD-tt6hl День тому

    The Nintendo generation turns 50 in a couple of years. Those that were 8-12 in 86. That should be reason enough for accessible games.

    • @mandisaw
      @mandisaw 22 години тому

      And a decent chunk of today's 45-55+ were the arcade players, the folks who played on Atari & Amigas & Commodores & ZX-Spectrums, the ones who made PC gaming and home consoles a thing. It's really just ageism that the games industry ignores such a significant market.

  • @CyborgPrime
    @CyborgPrime День тому

    Ouch! I'm 55

    • @Brocollipy
      @Brocollipy День тому

      😂😂

    • @CyborgPrime
      @CyborgPrime День тому

      It seems I'm writing games for my own demographic LOL 😆

    • @AyyoNevNev
      @AyyoNevNev День тому

      @@CyborgPrime Hell yeah! Be the change we wanna see! Plus its nice targeting a group of people who have money they want to spend :)

  • @ariloulei814
    @ariloulei814 День тому

    Okay now hire the voice actor for Smidge to do this entire talk. I dunno why but I want it.

    • @GertyFlings
      @GertyFlings День тому

      John Johanas IS the voice of smidge

  • @DiagonalTanooki
    @DiagonalTanooki День тому

    this complete nimrod doesn't know what a melon is POINT AND LAUGH

  • @rokmare
    @rokmare День тому

    This GDC presentation becoming a job interview for the devs thanks to Microsoft 😂

  • @Dastankbeets9486
    @Dastankbeets9486 День тому

    Seeing how much dedication went into all the levels, it’s no wonder one of the main levels got cut from the game. It’s incredible that we got as much content as we did considering how bespoke it all is

  • @prototypelq8574
    @prototypelq8574 День тому

    Great talk, and the Early Acess and Prototype lessons are all really valuable

  • @REXanadu
    @REXanadu День тому

    @52:58 - I think it's both shocking and inspiring to find out it took 6-9 months for the game devs to not only go through the prototyping phase but also to figure out the game engine Even after watching the PsychOdyssey documentary - which explains how they made an entire commercial game to learn about Unreal Engine - I always assume professional game developers watch a few tutorials and have the entire engine learned in a few weeks It's a good thing to keep in mind going forward: even professionals spend more time learning than you think

  • @diribigal
    @diribigal День тому

    Very nice presentation! I wish there were some combination of this and Marc ten Bosch's "Let's remove Quaternions from every 3D Engine"

  • @hullmining6903
    @hullmining6903 День тому

    Sad to see such talents laid off

  • @Tootatis
    @Tootatis День тому

    🥲

  • @shakeitoff1000
    @shakeitoff1000 День тому

    This talk is even more pertinent now than it was when it came out. This guy was a real visionary for Nintendo. A CEO, but a gamer at heart.

  • @miquelsunyerroda9638
    @miquelsunyerroda9638 День тому

    This is a fucking masterclass. Im nearly cumming. Thanks :D

  • @VRDivision
    @VRDivision День тому

    man I know I'm going to watch this in pain :(